

If I could get through two or three levels without having to recalibrate myself, then I was happy. What sucks is that this was a somewhat constant problem that I had during my time with the game. The later portions of SUPERHOT VR are hard enough in their own right without also having to fight against issues like this. This would then lead to me having to constantly recalibrate my game, often times in the middle of a level, and often times leading to my death. Often times when this would happen, my hands would begin to float far away from me, or I would spawn a few feet further away from where I needed to be in the level. The biggest issue that I had while playing the game on PSVR was that while moving around my living room, my PlayStation Camera would lose track of where I was at.
#Superhot pc with psvr movie
During the game’s best moments, I truly felt like I was channeling my inner Keanu Reeves, weaving in and out of enemy fire and avoiding close-quarter attacks while firing off shots of my own to blow my enemies to a million pieces. More than anything else, SUPERHOT VR makes you feel like a legitimate action movie hero.

The feel of dodging bullets in slow motion is something straight out of The Matrix. The concept for the game is relatively straightforward but also makes for one of my favorite experiences in VR so far. To counter, you must use the weapons that lie around you in each area to dispose of these enemies to advance through each level and achieve victory. In each level, you will be tasked with taking down a variety of bright orange enemies that are trying to punch, shoot, or stab you. In the original game, time would only move as you moved your left or right thumbsticks whereas in SUPERHOT VR, the time progresses as you move your “hands” - a.k.a. SUPERHOT VR takes you through a variety of different levels where time only moves as you move. “At its best, SUPERHOT VR will introduce you to a gameplay experience unlike any other and will keep you coming back time and time again.”
